This post was curated by TAX Collection and written by Racquet Studio.

When your client list includes the NBA, NASA, Google, YouTube, RE/MAX, Glad, and Ubisoft, you know you’re doing something right. We’re sure that’s exactly how San Fran visual, motion and 3D designer Zachary Corzine feels, having amassed such an impressive portfolio of compelling work. “A lot of different fields related to visual arts excite me so I’m always trying to push myself to try something new and break out of my comfort zones,” he told us in a recent interview.

Working at an advertising agency, creating a daily 3D render and freelancing in his spare time, Corzine has broken the barriers that stifle creativity and is truly succeeding in his field. Though the man is not superhuman. In R&T fast news, we discovered a few pointless facts about a guy who clearly has far more important things to do.

Your most embarrassing moment is?
I have a lot of embarrassing moments. First one that comes to mind is in the 6th grade I entered the school talent show and went on stage and completely forgot everything. I stood there for a whole minute just staring out at my entire school dead silent. I thought I was going to pee myself up there, thank god I didn’t. Actually, I wish I did, that would have made for a much more compelling embarrassing story.

Paste a link to the best video on the internet:

What IS your worst nightmare?
Deep oceans really scare me. And global warming. And the infinity of space.

What were you like in high school?
I didn’t get into design until senior year. I grew up making music and my first experience into any community of artists was through graffiti. I always thought I would continue making music my whole life, but my art teacher showed me Photoshop and it was like getting a peak into a world I didn’t know existed, but couldn’t stop thinking about. Photoshop is a gateway drug, don’t trust anyone who tells you differently.

List three dream jobs:
Astronaut of course. Comedian. And owner of island that is full of friendly, wild animals.

Tell us about your creative process.
I usually start with lots of research and creating word lists and mind maps. I have to build a lot of foundations in the development stage before I feel comfortable making concrete creative decisions. I try to work as quickly as possible to prototype and test out ideas and workflows. I really need to get into the flow of the things, I think that’s the most important part of my creative process.

What do you do in your free time?
When I have free time I usually spend it catching up on video games or just spending time away from technology. I like to go hiking or rock climbing when I have the chance.

Last one: what would you say to beginners in your field?
I would say pursue what makes you the most excited and commit to that with everything you have. If you’re passionate and dedicated everything else will fall into place.

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